The cast introduces themselves and discusses what defines Eberron as a setting, what it has to offer GMs, and what expectations players should have. Outline * Introductions * Origin of Manifest Zone * Scope of the Show * What Makes Eberron a Unique Setting, and Why Should GMs Consider It? * Eberron As a Sandbox Setting * Inspiration vs. Canon and Metaplot * What is Eberron Not * Magic as Technology * What Makes an Eberron Campaign * Setting Player Expectations * Next Episode: The Last War To subscribe to Manifest Zone, visit manifest.zone. (Yes, that’s the real URL.)
No transcript available.