Keith and Kristian explore all of the ways adventurers travel across the world of Eberron. Time Markers * – Introduction* Readings * – Dragonshards: Heroic Journeys * – Explorer’s Handbook * – Travel Helps Explore Styles of Adventure* – Travel and Cross-cultural Mixing* – Travel Supports Industries within the Setting* – Airships* – Lightning Rail* – Teleportation* For GMs * – Journey vs. Destination * – The Time Element * – Travel Montage * – Weariness and Resources * – Giving PCs the Spotlight * – Downtime * – En Route from Atlas Games * – Plan “Random Encounters” in Advance * For Players * – Knowing Travel Options * – Describing NPC Passengers and Use Them * – Roleplaying while Travelling * – End of the Journey (Wrap Up)
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