Our guest this episode is Simon Phipp, author of Secrets of Dorastor, Secrets of Heroquesting, and author or contributor on many, many other books.
Joerg sadly isn’t present this time: he was stuck on a highway somewhere in Germany waiting for auto-assistance.
Show NotesHere are some various things we talk about in this episode:
- Getting started playing in Glorantha in 1982… which sounds like 15 years ago but apparently is a lot longer ago
- RuneQuest 2 (with Cults of Prax) was Simon’s first game
- Bud (from Bud’s RPG Review) recently said that it’s like being born with a silver spoon in your mouth
- Watching “World of Sports” and reading “The Iliad” as a kid… as one does
- Simon loves RQ2 for its scale and the visceral feeling you get from playing it
- Playing in Dorastor because it was nasty and unmapped in the early 80s
- The only source was the Paulis Longvale narrative from Cults of Terror
- Other GMs in Simon’s gaming circles were already playing in the “usual places” (Sartar, Prax, Pavis & The Big Rubble)
- We started our series on Paulis Longvale last episode!
- Running a Star Trek-like episodic campaign in and out of Dorastor, starting around 1985
- Later, during the RuneQuest 3 era, Dorastor: Land of Doom was released
- Simon’s players accused him of knowing about the upcoming book’s contents!
- The pros & cons of playing in the vaguely defined Glorantha of the 80s vs the encyclopedic Glorantha of the 2010s
- The Dorastor: Land of Doom’s warning on the back cover is factually accurate… if you consider Simon, as a GM, as a big and ugly thing!
- Come to the Risklands! It’s great!
- The Chaos Nests of Genertela. They’re great too!
- Simon’s Dorastor has multiple Chaos Nests
- In his campaign, Simon’s players killed Razalkark, the king of the Broos, and occupied his fort… and then things got worse
- Chaotic True Dragons are apparently a bad thing?
- Simon tells us the story of Dorastor, including his own interpretation of the whole Nysalor/Gbaji/Arkat thing
- You may remember we discussed some of this with Bud in a previous episode
- Dorastor is filled with lots and lots of bad monsters! How do you get your players to go there?
- Simon’s Dorastor is a bit more nuanced than just “a place to kill monsters”: you can create alliances, do trade, and so on
- Simon gets bored to tears watching the Gloranthan metaplot unfold, with NPCs doing all the cool things
- HeroWars was very guilty of this
- Dorastor is so far away from Dragon Pass that we don’t care what Argrath is doing!
- Simon’s books contain many, many scenarios for Dorastor, plus many adventure seeds
- There are several layers to Dorastor:
- Go in, fight Chaos, come out (if you succeed enough times, become a Dorastor guide!)
- Interact with the big personalities of Dorastor (meet the Spider Queen, she’s great!)
- Storm Bull initiates must learn to prioritize
- Humakti broos! Dorastor ducks! Giant vampires!
- Relationship with the neighbours
- Don’t forget not all cults hate Chaos
- Simon likes messing with his players’ heads
- Chaotic people: they’re not as bad as you think?
- But watch out, you might quickly end up worshipping Thanatar if you don’t pay attention to Simon’s evil schemes
- Finding lost or secret things in Dorastor
- What makes heroes?
- Super-RuneQuest! and other high-level character stats…
- The most useless magic item ever… until it breaks your scenario!
- The problem of long running campaigns
- Acid! Poison! Ash elementals!
- Bathing in gorps!
- Ludo discovers that Cacodemon got Vomit Acid in RuneQuest 3
- Fun with Chaos Features!
- Simon’s best anecdote: basilisks and mirrors!
- Designing encounter locations
- It’s not the GM’s job to know the solutions, it’s their job to setup problems
- Hair and fingernail elementals!
- Illumination in Dorastor: break the rules, become good, become evil?
- Come to Dorastor, it’s lovely, and you can become heroes!
The intro music is “The Warbird” by Try-Tachion. Other music includes “Cinder and Smoke” and “Skyspeak“, along with audio from the FreeSound library.