Episodes
Sept. 23, 2019
029 – Card Drafting Mechanic – Part 2
In Episode 29 of the Nerdlab podcast, I continue talking […]
Sept. 15, 2019
028 – Card Drafting Mechanic Part 1
In Episode 28 of the Nerdlab podcast, I talk about […]
Sept. 7, 2019
027 – Battlefield Options for Tactical Combat Card Games
In Episode 27 of the Nerdlab podcast, I talk about […]
Aug. 31, 2019
026 – The Compound Effect – How to be Consistent as a Game Designer
In Episode 26 of the Nerdlab podcast, I talk about […]
July 7, 2019
025 – Synergies and Combos in Everdell with James Wilson
In Episode 25 of the Nerdlab podcast, I chatted with […]
June 2, 2019
024 – Gambit and Designing RPGs for Kids with Chevas Balloun
In Episode 24 of the Nerdlab podcast, I chatted with […]
May 16, 2019
023 – Resources and Restrictions
In Episode 23 of the Nerdlab podcast, we will tackle […]
April 30, 2019
022 – The one thing you need to know as a Game Designer
Get the companion PDF File for this episode in order […]
April 12, 2019
021 – Level up – Character Progression in Card Games
In Episode 21 of the Nerdlab podcast, we will talk […]
April 2, 2019
020 – Designing Adventure Card Games with Mike Selinker
For Episode 20 of the Nerdlab, I have had the […]
March 26, 2019
019 – Artificial Intelligence in Board Games – Part 2
In episode 19 of the Nerdlab we will follow up […]
March 15, 2019
018 – Artificial Intelligence in Board Games – Part 1
In Episode 18 of the Nerdlab we will talk about […]
March 3, 2019
017 – Ending Games using Fatigue & Exhaustion Mechanics
In Episode 17 of the Nerdlab we will talk about […]
Feb. 21, 2019
016 – Preparing for Playtesting and Scattershot Testing
In episode 16 of the Nerdlab, I am talking about how I […]
Feb. 14, 2019
015 – Aeons End & The Early Design Phase with Kevin Riley
In episode 15 of the Nerdlab, I have the honor to interview […]
Feb. 7, 2019
014 – Cardpocalypse and Legacy Elements in CCGs with Angelo Nikolaou
In episode 14 of the Nerdlab, I’m very proud to talk […]
Feb. 1, 2019
013 – Turn Order and Initiative in Cooperative Card and Board Games
Hello fellow adventurers, In today’s episode, we are discussing Turn Order […]
Jan. 25, 2019
012 – Co-Op Mechanics Part 2 – Fighting the Alpha Player Problem, Creating Team Decisions and Adding Tension
Hello fellow adventurers, In today’s episode, we are discussing co-op game […]
Jan. 18, 2019
011 – Co-Op Mechanics to Encourage Teamplay in Card and Board Games
Hello fellow adventurers, In today’s episode, we are discussing at least […]
Jan. 10, 2019
010 – Faction Design & Color Identity in Card Games
Hello fellow adventurers, In today’s podcast episode we’re dealing with […]
Jan. 4, 2019
009 – Keyforge – A Game Developer’s Review of the Unique Deck Game (UDG) Concept
Hello fellow adventurers, and welcome in 2019. Let’s start this […]
Dec. 27, 2018
008 – Goal Setting for Game Developers
Hello fellow adventurers, The new year is approaching fast. We […]
Dec. 20, 2018
007 – Health Mechanics in Board and Card Games – Part 2
Hello fellow adventurers, In Episode 7 of the Nerdlab, we […]
Dec. 13, 2018
006 – Health Mechanics in Board and Card Games – Part 1
Hello fellow adventurers, in Episode 6 of the Nerdlab, I […]