Episodes

Sept. 23, 2019

029 – Card Drafting Mechanic – Part 2

In Episode 29 of the Nerdlab podcast, I continue talking […]
Sept. 15, 2019

028 – Card Drafting Mechanic Part 1

In Episode 28 of the Nerdlab podcast, I talk about […]
Sept. 7, 2019

027 – Battlefield Options for Tactical Combat Card Games

In Episode 27 of the Nerdlab podcast, I talk about […]
Aug. 31, 2019

026 – The Compound Effect – How to be Consistent as a Game Designer

In Episode 26 of the Nerdlab podcast, I talk about […]
July 7, 2019

025 – Synergies and Combos in Everdell with James Wilson

In Episode 25 of the Nerdlab podcast, I chatted with […]
June 2, 2019

024 – Gambit and Designing RPGs for Kids with Chevas Balloun

In Episode 24 of the Nerdlab podcast, I chatted with […]
May 16, 2019

023 – Resources and Restrictions

In Episode 23 of the Nerdlab podcast, we will tackle […]
April 30, 2019

022 – The one thing you need to know as a Game Designer

Get the companion PDF File for this episode in order […]
April 12, 2019

021 – Level up – Character Progression in Card Games

In Episode 21 of the Nerdlab podcast, we will talk […]
April 2, 2019

020 – Designing Adventure Card Games with Mike Selinker

For Episode 20 of the Nerdlab, I have had the […]
March 26, 2019

019 – Artificial Intelligence in Board Games – Part 2

In episode 19 of the Nerdlab we will follow up […]
March 15, 2019

018 – Artificial Intelligence in Board Games – Part 1

In Episode 18 of the Nerdlab we will talk about […]
March 3, 2019

017 – Ending Games using Fatigue & Exhaustion Mechanics

In Episode 17 of the Nerdlab we will talk about […]
Feb. 21, 2019

016 – Preparing for Playtesting and Scattershot Testing

In episode 16 of the Nerdlab, I am talking about how I […]
Feb. 14, 2019

015 – Aeons End & The Early Design Phase with Kevin Riley

In episode 15 of the Nerdlab, I have the honor to interview […]
Feb. 7, 2019

014 – Cardpocalypse and Legacy Elements in CCGs with Angelo Nikolaou

In episode 14 of the Nerdlab, I’m very proud to talk […]
Feb. 1, 2019

013 – Turn Order and Initiative in Cooperative Card and Board Games

Hello fellow adventurers, In today’s episode, we are discussing Turn Order […]
Jan. 25, 2019

012 – Co-Op Mechanics Part 2 – Fighting the Alpha Player Problem, Creating Team Decisions and Adding Tension

Hello fellow adventurers, In today’s episode, we are discussing co-op game […]
Jan. 18, 2019

011 – Co-Op Mechanics to Encourage Teamplay in Card and Board Games

Hello fellow adventurers, In today’s episode, we are discussing at least […]
Jan. 10, 2019

010 – Faction Design & Color Identity in Card Games

Hello fellow adventurers, In today’s podcast episode we’re dealing with […]
Jan. 4, 2019

009 – Keyforge – A Game Developer’s Review of the Unique Deck Game (UDG) Concept

Hello fellow adventurers, and welcome in 2019. Let’s start this […]
Dec. 27, 2018

008 – Goal Setting for Game Developers

Hello fellow adventurers, The new year is approaching fast. We […]
Dec. 20, 2018

007 – Health Mechanics in Board and Card Games – Part 2

Hello fellow adventurers, In Episode 7 of the Nerdlab, we […]
Dec. 13, 2018

006 – Health Mechanics in Board and Card Games – Part 1

Hello fellow adventurers, in Episode 6 of the Nerdlab, I […]