Episodes

42
Nov. 22, 2021

42. Yackety Sax

Hoping to prevent a growing Bugbear war, the party ventures into the heart of enemy territory only to discover that the truth behind the undead Sanders tribe is far more tragic than they imagined. As old relationships are tested and a dangerous infiltration begins, every step deeper into the mountain reveals new dangers lurking beneath the surface. But just when success seems within reach, a horrifying discovery threatens to turn the rescue mission into a fight for survival. Episode engineers: ...
43
Nov. 29, 2021

43. Pray With Your Mouth

A desperate attempt to save Wilder's life forces the party into one of the most dangerous—and gruesome—rescues they've ever attempted. Even after the immediate threat is overcome, unsettling discoveries hint that the ordeal has changed Wilder in ways no one yet understands. As strange signs, ancient symbols, and uneasy revelations continue to surround the party, they are left wondering whether every victory now comes with a hidden price. Episode engineers: John Harju & Dave Clements
Dec. 7, 2021

[Special] Christmas Strangers On Christmas Bikes

John begins the Playing Games with Strangers Christmas season with a Kids On Bikes one-shot! Kate, Eric, and Celeste respectively play Joey, Tyler, and Sarah, three neighborhood kids who find themselves exploring the death of their friend, Mikey Wilcox, during Christmas break. We hope you enjoy this one, as well as the ones on the horizon this season! Episode engineer: Katherine Czerwinski
44
Jan. 17, 2022

44. An Over-Dramatic Return

Following the revelation that Wilder has made a pact with Lolth, the Spider Goddess, the Party attempts to rest. Callum wakes to a familiar face. Music and SFX by Pixabay, Tabletop Audio, Podcast Music AND STORYBLOCKS Playing Games with Strangers Theme by Steve Arthur Episode engineer(s): Dave Clements Become a Patron for uncut sessions, bonus content, and more! Get new click-clacks for your own sessions from Sage’s Portal!
45
Jan. 24, 2022

45. One Does Not Simply Walk Into More Doors

As the party races to break Callum's terrifying curse before time runs out, an investigation beneath the mountains uncovers ancient mysteries and impossible pathways that challenge everything they thought they knew about the world. When a desperate gamble leaves part of the group stranded in hostile territory, the remaining heroes face a familiar dilemma with potentially catastrophic consequences: whether to respect their friend's wishes—or risk everything to save him. Episode engineer(s): Dave...
46
Jan. 31, 2022

46. Into the Thick of It

After an impossible journey leads the party into the heart of the Nine Hells, their rescue mission takes an unexpected turn as old allies reunite under extraordinary circumstances. But navigating an infernal city proves far more dangerous than simply finding their missing companions, and every encounter reveals new pieces of a conspiracy that stretches beyond anything the heroes imagined. As tensions rise and escape becomes increasingly uncertain, the party prepares for an audience with a being ...
47
Feb. 7, 2022

47. Past Without Trace

What begins as an uneasy meeting with one of the most feared beings in existence quickly reshapes the party's understanding of the war they have been fighting. As long-hidden truths finally come to light, impossible sacrifices reveal the true cost of defying powers beyond the mortal world. With hope restored but a devastating loss weighing heavily on their hearts, the heroes emerge forever changed—and more determined than ever to face what lies ahead. Episode engineer(s): John Harju & Dave Clem...
48
Feb. 14, 2022

48. The Sending Station

A week after their harrowing journey through the Nine Hells, the party reunites in Waterdeep only to find that old mysteries have grown more complicated and new ones have begun to emerge. As unsettling revelations force the heroes to question everything they thought they knew about their pasts, an unexpected message from across the sea offers one member of the party a life-changing decision. With their next adventure taking shape, the future has never felt more uncertain. Episode engineer(s): D...
49
Feb. 21, 2022

49. Vassa La Vista, Towerfall

As the party begins to go their separate ways, new responsibilities, uncertain futures, and personal quests pull the heroes in different directions. While one companion answers a royal summons across the sea, another prepares to confront unanswered questions from his past. But as unsettling changes begin to take hold and hidden dangers emerge from the shadows, the cost of past bargains becomes impossible to ignore. Episode engineer(s): Dave Clements
50
Feb. 28, 2022

50. Many Worms

As the party's separate journeys continue, unsettling events begin unfolding across the world with frightening speed. Strange omens, impossible disappearances, and the consequences of old bargains leave the heroes struggling to understand a threat that seems to transcend kingdoms and even reality itself. Cut off from one another and facing dangers on every front, they must decide who they can trust before events spiral beyond anyone's control. Episode engineer(s): Dave Clements
51
March 7, 2022

51. Team Trauma

As the party settles into Southern Towerfall, new allies offer hope while the search for a cure to Wilder's curse grows increasingly urgent. But just as the heroes begin to believe they have found a path forward, hidden enemies emerge from the shadows, proving that danger has already found its way inside the castle walls. Episode engineer(s): Dave Clements
52
March 14, 2022

52. The One Where Characters Die

While the rest of the party faces dangers far from Waterdeep, this special side story follows Gheroth's lonely vigil to protect the church he helped build. As a series of unsettling attacks grows increasingly personal, Gheroth uncovers a threat lurking much closer to home than he ever imagined. What begins as a simple night watch soon becomes a desperate fight for faith, survival, and the future of Waterdeep itself. Episode engineer(s): John Harju & Dave Clements
53
March 28, 2022

53. Time Flies When You Have Orange Juice

As Southern Towerfall prepares for a long-awaited coronation, the party finds itself pulled between competing responsibilities, impossible choices, and growing distrust. Old bargains continue to cast long shadows, while unexpected discoveries within the castle raise troubling questions about who can truly be trusted. With tensions rising and the kingdom on the verge of a new chapter, the heroes soon realize that some of the greatest threats may already be inside the walls. Episode engineer(s): ...
54
April 4, 2022

54. Waiting in the Bushes of Love

As Southern Towerfall prepares to crown its new king, the celebration is overshadowed by unanswered questions and growing unease. With a trusted ally missing, tensions rising within the royal family, and troubling cracks beginning to appear beneath the surface of the kingdom, the party discovers that not every battle is fought on the battlefield. As the coronation draws near, they must decide who they can trust—and what kind of future they are truly fighting to protect. Episode engineer(s): JS ...
April 11, 2022

[Special] Wilder’s Goat Party

John and JS were out for our last Session Friday, so Dave assembled Josiah, Celeste, Squid, and Eric to play a very meta game of Goat Crashers. Goat Crashers, if you haven’t heard of it, is a one-page RPG created by Grant Howitt. In the game one player (the Goat Master) leads a group of goats through a party-crashing adventure. We took a step further and had Wilder – not Dave – run the game with Pough, Aelin, Callum, and Stumblefoot all playing their goats. Grant Howitt has some other great on...
55
April 19, 2022

55. A Bugbear In A Bowl Shop

With King Orbog's coronation only hours away, the party ventures into Southern Towerfall in search of proper attire and a coronation gift, only for Pough's disastrous shopping trip to leave a pottery shop in ruins. Their morning takes a far more dangerous turn when they uncover Bastite negotiating the sale of a powerful wish-granting sword to members of the Cult of Lokitomhiddleston—including the smiling fiend they encountered in the Nine Hells. As questions mount about Bastite's true intentions...
56
April 25, 2022

56. Is It Hot In Here?

King Orbog's coronation descends into catastrophe when King Vult returns with a shocking announcement: he has remarried, naming his new queen—Ashlinn—as Southern Towerfall's rightful ruler. As hidden loyalties are exposed and the ceremony erupts into violence, the party is torn apart by betrayal, devastating losses, and the revelation that Lolth has been manipulating events from the shadows. By the end of the day, Orbog is forced into exile, Emrine fights for her life, Wilder awakens with no mem...
57
May 2, 2022

57. A Dwarf in the Low Key

Separated from the party during Orbog's disastrous coronation, Stumblefoot unknowingly uncovers a web of hidden secrets beneath Southern Towerfall. After discovering secret passages beneath the castle, he follows a mysterious minotaur into the city's criminal underworld, overhears negotiations for a powerful magical sword, and accidentally stumbles upon an entrance to the Underdark itself. Returning too late to stop the coup, Stumblefoot finds the cathedral abandoned and learns from the spirit E...
58
May 9, 2022

58. He Remembers What Dead Is

The world continues to fracture as the party struggles to recover from the fall of Southern Towerfall. While Callum discovers that Mirabar has been reduced to a smoking crater, Wilder awakens with no memory of his past and learns he was originally sent to assassinate Orbog. At the same time, Stumblefoot infiltrates the occupied castle to recover a cache of royal gemstones, only to witness Aelin's capture by drow forces before escaping with the means to resurrect Emrine. Reunited with Orbog and T...
59
May 16, 2022

59. Not The Best News I’ve Heard Today

Wilder's fractured past finally catches up with him as he awakens in Northern Towerfall to discover he has been living a second life as the thief Felix Tinsdale—a man with a daughter, a criminal reputation, and a forgotten mission to assassinate Prince Orbog. After Stumblefoot restores his memories with Remove Curse, Wilder is forced to reconcile both identities while keeping his deadly past hidden from the rest of the party. A failed attempt to infiltrate Castle Manglar convinces Stumblefoot th...
60
May 23, 2022

60. Just A-Walkin’ Down the Street

Separated by the fall of Southern Towerfall, the party slowly begins finding its way back together. Aelin and Pough navigate an occupied city, Stumblefoot and Orbog continue searching for their missing companions, and Wilder finds himself caught between two very different lives. As the group's paths finally begin to converge, new mysteries emerge that may reshape everything they thought they knew. Episode engineer(s): Katherine Czerwinski
61
May 31, 2022

61. Doe, A Deer, A Family of Deers

As the party settles into hiding in Northern Towerfall, old wounds begin to heal while long-buried truths rise to the surface. Emrine returns home for the first time since her resurrection, Wilder struggles to reconcile fragments of a forgotten past, and the group uncovers a heartbreaking lead in their search for Ashlinn. With new allies potentially within reach and Orbog's bounty still hanging over them, the party devises a risky plan that could change the balance of power in Towerfall. Episod...
62
June 6, 2022

62. CSI: NorTow

With the party reunited in Northern Towerfall, attention turns to the bounty on Orbog's head and the impossible task of satisfying an assassination contract without losing a friend. As Wilder continues reconciling the memories of both Felix Tinsdale and Wilder Filch, the group searches for a way to outsmart the Thieves' Guild through deception, resurrection magic, or careful negotiation. Their search for magical protection leads to a suspicious magic shop before Wilder and Stumblefoot confront t...
63
June 13, 2022

63. One Must Be Well-Fed to Kill A King

As the party prepares to fake King Orbog's assassination, Emrine and Pough grow closer through an honest conversation while Wilder and Stumblefoot negotiate the final details with the Thieves' Guild. Their search for new equipment takes an unexpected turn when a magical treasure chest reveals a secret connection to Castle Mannligar's royal treasury, allowing the party to outfit Emryn with powerful new armor. Meanwhile, Pough unknowingly acquires a mysterious sentient companion named Idra, whose...